Biblio

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2013
2011
Hagan, R., and Y. Cao, "Multi-GPU Load Balancing for In-situ Visualization", The 2011 International Conference on Parallel and Distributed Processing Techniques and Applications, 2011.
Hagan, R., and Y. Cao, "Multi-GPU Load Balancing for In-situ Visualization", To Appear in the 2011 International Conference on Parallel and Distributed Processing Techniques and Applications, 2011.
2010
McMahan, R. P., A. J. D. Alon, S. Lazem, R. J. Beaton, D. Machaj, M. Schaefer, M. G. Silva, A. Leal, R. Hagan, and D. A. Bowman, "Evaluating natural interaction techniques in video games", 2010 IEEE Symposium on 3D User Interfaces (3DUI)2010 IEEE Symposium on 3D User Interfaces (3DUI), Waltham, MA, USA, IEEE, pp. 11 - 14, 2010.
McMahan, R. P., A. J. D. Alon, S. Lazem, R. J. Beaton, D. Machaj, M. Schaefer, M. G. Silva, A. Leal, R. Hagan, and D. Bowman, "Evaluating natural interaction techniques in video games", 2010 IEEE Symposium on 3D User Interfaces (3DUI)2010 IEEE Symposium on 3D User Interfaces (3DUI), Waltham, MA, USA, IEEE, pp. 11 - 14, 2010.
Braley, C., R. Hagan, Y. Cao, and D. Gracanin, "GPU Assisted Real-Time Isosurface Volume Rendering Using Depth Based Coherence and Variance Bricking", The 2010 International Conference on Computer Graphics and Virtual Reality, Las Vegas, Nevada, USA, CSREA Press, pp. 3-9, 2010.
2009
Braley, C., R. Hagan, Y. Cao, and D. Gracanin, "GPU Accelerated Isosurface Volume Rendering Using Depth-Based Coherence", The 2nd ACM SIGGRAPH Conference and Exhibition in Asia (Siggraph ASIA 2009), Poster Paper, Yokohama, Japan, pp. 1 – 1, December, 2009.